Cast this early in a fight, Sustain it through the fight, and between Flaming Sphere and cantrips you can do plenty of damage with very little expense. Traditions arcane, primal. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. Evocation Fire. Flaming Sphere: At low levels this is a great way to get a lot of damage out of a single spell slot. When using his flaming sphere spells to deal sustained damage, he tends to stay more mobile, getting to cover and concealment effectively while wearing down his foes with repeated attacks. Sustaining a Flaming Sphere does not end the spell or make you fatigued, and there's nothing in Flaming Sphere or the Sustain a Spell action that says it can only be used once per turn. The sphere must be supported by a solid surface, such as a stone floor. It can be extinguished by any means that would put out a normal fire of its size. Flaming Sphere Spell 2. Cast somatic, verbal. Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020; Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020; Rogue Genius Ancestries: Loamlings November 13, 2020; Madness Cards (PFRPG2e) November 13, 2020 The investigator is a savvy, street-smart character who takes cases to uncover clues and solve mysteries. You create a sphere of flame in a square within range. Whenever possible, he engages only when he has set up the battlefield conditions to his liking, using guerrilla ambush tactics and pumping himself up with elixirs and mutagens. It ignites flammable substances it touches and illuminates the same area as a torch would. This class ties to parts of the game that aren’t covered in depth in the Core Rulebook, so the playtest will see if their approach to solving mysteries is satisfying, while keeping the rules for the game as a whole flexible. The sphere must be supported by a solid surface, such as a stone floor. Latest Pathfinder 2e! The one caveat is, per Flaming Sphere, the Sustain a Spell action can only be used on … A flaming sphere rolls over barriers less than 4 feet tall. Standard-grade items can be used to create magic items of up to 15th level and can hold runes of up to 15th level. There is a significant caveat when it comes to weapons made of precious materials in 2e: ”Low-grade items can be used in the creation of magic items of up to 8th level, and they can hold runes of up to 8th level. Range 30 feet; Area 1 5-foot square; Saving Throw Reflex; Duration sustained up to 1 minute. This Wiki is an independent reference for some systems and powers for the Pathfinder Roleplaying Game created under the terms of the Open Game License Version 1.0a (see Legal and OGL link on the sidebar).